Huawei Talk: #3 Expanded Photography and Friction

I gave a talk for in-house CG researchers and product designers at Huawei Japan. This was a joint session with Akihiko Taniguchi, and my part served as an opening act leading into his talk on in-game photography and machinima.

Language: Japanese (with simultaneous interpretation in Mandarin and English)

Photographic technology has developed toward results you can see at once and a look you can readjust afterwards. RAW development, light-field cameras, 360-degree cameras, NeRF and 3D Gaussian Splatting defer decisions on parameters such as exposure, focus, framing and viewpoint until after the shot. Yet the history of photography also includes artists who bring friction into their practice, deliberately choosing not to be fully in control, or not to be able to go back: lag, irreversibility, destructive editing, shooting without the viewfinder. This talk considers that paradox while tracing artists who have expanded the ways of taking a photograph, from Man Ray's rayographs to Thomas Ruff, Kenta Cobayashi and Taro Karibe.

Takeaways

  1. Photography has been expanded by taking things away.
  2. Deferring a parameter does not remove the decision.
  3. Friction can be worth designing in.

Keywords, Figures