---
content_id: 01KMSPY4HQTM2GFX9Z8DJQ9J0Q
visibility: public
date: 2026-03-18
title: ファーウェイ・ジャパン講演『不気味の谷の脇道』
title_locale:
  en: "Huawei Talk: Diverging from the Uncanny Valley"
tags:
  - speaking-engagements
updated: 2026-03-30T02:35:22.056Z
theme:
  color_bg: "#22272d"
  color_text: white
  color_primary: "#5ab2b4"
---

::hero
![](https://wp.baku89.com/wp-content/uploads/2014/03/thirst_0007.png)
::

::ja
ファーウェイ・ジャパン社内のCG研究者やプロダクトデザイナーの方々に向けて、一時間半ほどの講演を行いました。
::

::en
I gave a 90-minute talk for in-house CG researchers and product designers.

<small>Language: Japanese (with simultaneous interpretation in Mandarin and English)</small>
::

::ja

> コンピュータグラフィックス研究はこれまで、写実性の向上や「正解画像（ground truth）」への収束を目標として発展してきた。一方で、アーティストやクリエイターの実践においては、技術的制約や計算過程に由来するノイズや歪み、誤差といった要素そのものが、新たな質感や美学として発見されてきた歴史がある。
>
> 本講演では、現代アニメーションやメディア・アート、インターネット美学などの事例を参照しながら、技術的な「失敗」やユーザーの「誤用」がいかにして視覚文化のスタイルとして定着し、さらには産業的な需要へと接続されていくのかを考察する。あわせて、近年の Neural Rendering や 3D Gaussian Splatting に見られる特有のアーティファクトや不安定性が、新たな表現領域としてどのように受容されつつあるのかを、自身の制作実践も交えて紹介する。
::

::en

> Computer graphics research has historically pursued increasing realism and convergence toward the “ground truth”. In contrast, artistic and creative practices have often discovered new textures and aesthetics precisely within the noise, distortions, and errors produced by technological constraints computational processes themselves.
>
> This talk examines how such technical “side effects,” failures, and creative misuses evolve into visual styles that become embedded in visual culture and eventually generate industrial demand. Drawing from examples in independent animation, new media art, and Internet aesthetics, the presentation explores how unintended artifacts can transition from experimental practices into widely adopted visual languages. The talk also discusses how characteristic artifacts and instabilities found in recent neural rendering techniques, including NeRF and 3D Gaussian Splatting, are being reinterpreted as emerging expressive territories, illustrated through the speaker’s own creative practice.
::

### Takeaways

1. Expression often begins as misuse
2. Avant-garde practice can function as expressive R&D
3. New media need a "wilderness" beyond intended use
4. More exchange with creative practitioners in the wild

### Keywords

- [[Alan Warburton]]
- [[Goodbye Uncanny Valley|Goodbye Uncanny Valleey]]
- [[CGI Experimentalism]]
- [[Glitch art]]
- [[NeRF]]
- [[3D Gaussian splatting]]
- [[Internet Aesthetics]]
- [[新千歳国際アニメーション映画祭|New Chitose International Airport Animation Festival]]
- My past works
  - Kinect Experiments
  - [[work/rainbow|fhána - If We Could Weave Rainbows]]
  - [[fly|imai - Fly ft. 79, Kaho Nakamura]]
- Artists
  - [[kwgt|kwgt（くわがた）]]
  - [[谷口暁彦|Akihiko Taniguchi]]
  - [[YOSHIROTTEN]]
  - [[Dirk Koy]]
  - [[Conner Griffith]]
  - [[伊藤高志|Takashi Ito]]
  - [[Jonathan Zawada]]
  - [[Norman McLaren]]
  - [[Tony Hill]]
  - [[nic-hamilton|Nic Hamilton]]