Baku Hashimoto

橋本 麦


SFPC Oct 19: Meet the Students

Today is the day “Meet the Student” event held. Since it’s a first time to have a presentation in English in my Life, I’d been so nervous. Anyway, I’m now relieved as my speech somehow appeared to made sense for audience…

Although this is just my standpoint, nothing is a better way than to show what someone has made and achieved to introduce oneself as an artist or maker. Each of them has their own thought, belief, and stance and we can talk about so conceptual and idealistic story related to that. However, there’s no meaning if their works don’t reflect such an idea. This is why I won’t talk about what I haven’t achieved yet as much as possible. I can’t make sure my way of presentation worked as well, though.

By the way, I’d like to explain how I’m thinking about the recent tech buzzwords such like IoT, VR, Deep Learning and so on. It might make some people confused. I didn’t intend to harm someone working in these field. I’m still respecting and getting inspired by such an important breakthrough or paradigm shift. On the other side, I think there is a kind of politics in this industry. Some of the new media arts appear to be just a competition about how early does someone turn such a new technology into an eye-catching entertainment. I think it’s a kind of populism. I know such works also have an important role in this society and don’t intend to deny themselves. But I personally prefer so niche works by artists who are stubborn and having fetichism. Such a kind of bias makes them unique and impressive. A work without a certain imagination is just a demo of the new technology. (Of course, I’ve used Kinect, 3D printings, and Oculus Rift. That was so fun.)

Anyway, the event was so exciting (only after finished my presentation haha) and I was so interested to hear about classmates’ work by their own word. I got more excited for the upcoming program.

SFPC Oct 17th: What’s the poetic Computation

In this Monday, we discussed the definition of the poetic computation. Each of us has a various perspective to a kind of programming, and such a difference is inspiring for me. So I’d like to write down how I’m thinking about the topics at the moment.

In short, being poetic with computation is to think a computer as an extension of one’s body. In particular, someone who is practicing it doesn’t aware of using a computer and only think of what to make. Which is that a poet doesn’t consider how to move their pen on a paper.

I know it’s just an idealistic thought and a computation itself is still hard and not instinctive compared to a pen. However, the easier computation becomes, the more seamless we might feel about it. Just like writing characters used to be much more hard in the era of slete before humankind invented a paper and a pen.

And I think, before thinking about poetic computation, it could be some clue to consider about what is “not” poetic computation.

In these days, there are so many works insisting “Art & Code”. They make me inspiring everyday, however, some of them has a tendency to be misled by fashion and tech buzzwords such like VR, deep learning, and the MAKERS movement.

To regard technology itself as a purpose is just a demo rather than poetic. The most important thing for art is what it looks like, smells, and feels after all. (And sometimes context.) Therefore I think that its texture, colors, and atmosphere should come to first than which technologies will be used and combined. I don’t mean it’s evil to think like “We have Oculus Rift! So what to make with this!?”. New device and technique still bring us a new idea. However, we should have an imagination and philosophy for the work even if it’s unpredictable like generative arts. New media art without fetishism and biased preference can’t be impressive, at least for me.

This is my thought for poetic computation. Someone could disagree with my idea, but it’s also interesting for me and I’d like to discuss.

Controlling Unpredictability

In my view, what’s the matter of being ‘generative’ is controlling unpredictability. We were talking about this topic but I couldn’t explain my idea with my poor English.
To let some algorithm draw something is just one of tendencies that generative art has. However, if there’s no randomness in the algorithm, it just manufactures the same thing like a factory. I think being generative requires such an unpredictability rather than an algorithm. Much less programming.
Using watercolor could be generative. When I put it on a paper, it diffuses with (a sort of) randomness. Rorschach test also behaves unpredictably. But only randomness itself doesn’t turn into art. It’s just a chaos. To make it attractive as an art, we all have to understand the physics and law then control it.
Generative art might be similar to “bonsai”, I sometimes think so.

Oct 19, 2016

There are so many attractive events and encounters in here, but I always prefer to make something. What I’ve made is much more important than what kind of sociable person I am and it goes for anyone too.
Of course, it doesn’t mean I don’t like a community. Just like I’ve always done, It’s a fundamental behavior for me to contribute and commit to them. I’d like to say it’s more important for connection to be knowing one’s works and respect each other rather than whether we’ve met in somewhere before.

SFPC Day 1 : The layers of computing

It was a first day of the class. After introduced each other and had a lunch, there’s a robot standing in a center of the room (it was apparently Mushon Zer-Aviv, our teacher whether way I looked at it) Taeyoon said we have to ‘program’ the robot to exit the room. However, it didn’t move and just spoke “Can’t compute” when we ordered messages like “move” and “turn left”.

  1. Install packages including sensor, muscle, balancing system
  2. activate them
  3. define walk function as a sequence of moving of joints.
  4. execute walk

Through this session, I realized how I used to a highly abstracted layer of computing everyday. As Mushon said, it was still better that the robot has standard I/O such like the ability of listening and speaking. I reminded of Matz’s talk (the advocator of Ruby) and it was that he had to spend first half year to implement kinds of “cin” and “cout” in Ruby.

And then I assume we discussed the notion of “encapsulation” and “relation of layers in computer”. But my brain was so busy and not enough to understand their English😞

Anyway, it was so inspiring for me.

(btw, we also visited NYC Resister at night near our room and there were stunningly cool geeks and CNC mills.)

Aug 25, 2016


ジェネレーティヴに何かする時, 意識すること

After Effectsに求めること (妄想)



普通のコンポジションから, 再利用性を一切抜いたもの. 特定のコンポの中に, 一度のみ使われる.
TCも親コンポに同期していて, プロジェクトパネル上でも親コンポの子要素として表示される. フォルダ機能にも近く, 親コンポのレイヤーパネルの中で, Finderのツリー表示よろしく展開することもできる.


普通のコンポジションは再利用性がある一方, 再利用先のコンポ内でそれぞれに別の見え方になるような設定を個別にできなかった. クラスコンポジションは, よりコンポジションを抽象化することで, そういった問題を解決する. コンポジション自体に, カスタムプロパティを設定できる. 「コントロールエフェクト」をコンポジションに追加できるイメージ. そのプロパティはエクスプレッションを用いてコンポ内のレイヤーのプロパティとひも付けることができる. 再利用先の親コンポから, クラスコンポジションのカスタムプロパティを設定することで, クラスプロパティ内のレイヤーを再利用先から間接的に制御できるようになり, ある種のカプセル化が可能になる.

Jun 18, 2016

メディアアートやcreative codingは, ワークフローや技術へのニッチな興味・研究をファッションライクに表現する捌け口になっている側面もある気がするので, コードをコードとして, 論文を論文として発表出来る人は個人的に煩悩を断ち切っていてかっこいい気がする.

Apr 10, 2016

世の中の結構な割合のマナーが, 「別に知らなければ守られなかろうが何とも思わなかったけど, そういうものだと教えられて表面的に従っているうちに, 感情としてマナー違反を見るとムカつくようになってしまった人達」をムカつかせないために維持されているし, それがマナーを守る根拠たりえるのがこわい.

結構な割合の性的魅力が, 「 天敵にくわれない程度に足が速い」みたいな実利的効用以上に, 「その形質がその社会において性的魅力としてみなされている」ということ自体がそれを性的魅力たらしめている, ってのも似てる気がする.

こういうのをうまく抽象化して説明できる知識がないから辛いのだけど, なんてか, 最初は何か直接意味のある所から始まった概念が, フィードバック性を持ってその概念を補強し続けるうちに形だけが残って一人歩きしていくような現象が全体的にこわい.
非常識な行為を, 「非常識である」ということを根拠に批判するのとか, よくよく考えたらすごく奇妙なことで.

とはいっても, クチャラーへの嫌悪感が, たまたまそういう文化に生まれたから後天的に形成されたものに過ぎないんよって説明されたとしても, クチャラーが嫌なんは変わらないけど.